Friday, March 15, 2013

Instructional Design: The ADDIE Model


ADDIE infographic from http://extension.oregonstate.edu/eesc/instructional-technology/instructional-design

On Thursday March 7th, 2013, I lead a seminar on Instructional Design for Trade School Toronto at the University of Toronto’sHart House .  It was a great opportunity to address an interesting mix of attendees. Present were some education majors with a pretty strong theoretical background in the topic as well as learners who admittedly were hearing about instructional design for the first time. All seemed quite engaged and I think/hope that we all took a lot home from the experience.

The presentation began by scaffolding theoretical approaches to learning.  The second part of the seminar looked at a case study to showcase the practical and procedural application of the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model as a generic and simplified instructional design model.

While unfortunately unable to share the powerpoint deck with attendants (proprietary content issues with the graphics), I’ve drafted this entry to the NEOPAIDEA blog to provide those interested with a high level synopsis of the theoretical content of the discussion followed by a more detailed ADDIE model in table format (there is also a paragraph regarding the future of instructional design that was never a topic in the seminar but added for interest's sake).

Theories of Learning

Behaviourism: is a set of assumptions about the nature of knowledge.  It is based on observable and measurable outcomes in changes in behaviour. In education, it means repeating a desired behavioural pattern until it becomes automatic.

Instructional design formally first appears in the US during WWII applying behaviourist principals to teach thousands of young recruits how to operate, maintain and repair some of the worlds most sophisticated machinery in a short period of time. This was done by analyzing and breaking down specific behavioural objectives into learning content. Next, devise the steps necessary to achieve these objectives by establishing and testing procedures.  Upon validating the programme against the attainment of objectives, any revisions that are necessary are made and repeated as part of the ongoing refinements to the training. This type of programmed instruction succeeded in creating small but effective self-instructional systems. (Heinich, 1970)

The ADDIE model is an essentially behaviourist approach to producing vocational education systems as reinforced modular segments of learning.

B.F. Skinner was the behaviourist highlighted in the seminar.

Cognitivism: is important to instructional design because it involves the internal management of information. Behaviourism focuses on external stimuli whereas cognitivism focuses on what happens to information inside the mind.

In instructional design, a very simple example of where cognitivism is applied in terms of organisation of information is present at the outset when we establish the process of introducing the course content and in the design of the interface and many of the interactivity design decisions.

Jean Piaget was the cognitivist highlighted in the seminar.

Constructivism: is concerned with meaning and problem solving. It's focus is on the construction of knowledge through engagement rather than the regurgitation of information as taught in more traditional rote learning education environments.

Constructivists argue that knowledge is constructed from experience; that learning is a personal interpretation of the world; that learning is an active process in which meaning is developed on the basis of experience; that conceptual growth comes from the negotiation of meaning, the sharing of multiple perspectives and the changing of our internal representations through collaborative learning and; that learning should be situated in realistic settings; testing should be integrated with the task and not a separate activity. (Merrill, 1991)

From the perspective of instructional design this means there are many conciderations to be made in order to successfully draw from the theoretical approaches of constructivism. The main aspect of this theory that is employed most regularly is the idea of generating and presenting content in story driven, or narrative based structures.

Lev Vygotsky was the constructivist highlighted in the seminar. He is also more preeminently a social constructivist.

Summary: While behaviourism is concerned with how we acquire knowledge, cognitivism addresses how that knowledge is organized and constructivism informs how we add meaning to that knowledge. These three systems provide us with a conceptualization of what we understand to be learning employed throughout the ADDIE model.

Supplementary theories of learning:

Humanism: the role of humanism in education is not so much theoretical as it is aspirational.  The goal is to maximise human capacity and engagement for learning by placing the focus of the learning squarely on the learner (as opposed to the instructor in more classical approaches to education) and provide room for the learner to direct some of their own learning.  

While the learner is the main design consideration during the analysis phase of the ADDIE model when the characteristics of the learner are determined, this information is later still mostly used prescriptively. Outside of the availability of different learning paths made possible through interactivity, and because the focus is usually on outcomes rather than on the learner, there are few considerations or even opportunities for a humanist approach in instructional design.

One of the challenges we work with is in finding ways of increasing the role of the humanist approach in instructional design.

Maria Montessori was the humanist highlighted in the seminar.

Critical pedagogy: was mentioned only because, though it permeates most post-graduate programmes in education in Ontario, it is not at all present in most models of instructional design.  Critical pedagogy rejects the notion of the learner as a blank slate or “tabula rasa”, a principle that early behaviourism was based upon.

Designing for critical pedagogy in eLearning would be quite difficult because the limited options of most interactive learning programmes mean that learners are confined to work “within the box” of the constrained parameters as established by the design. A critical post-learning that identifies and examines these parameters outside of a digital context would add a critical element to a blended learning-solution (uses both eLearning and face-to-face) however presenting a critical strategy within a digital context remains a challenge.


One answer may be in combining approaches from ludology (the study of games) with pedagogy.  Enough small numbers of variables allowed to interact in a diverse enough way could create room for nearly unlimited options and outcomes in an interactivity model. In chess for instance, Claude Shannon's calculation uses the game-tree complexity of chess and places the number of possible moves in chess in the120th scientific notation (a number followed 120 zeroes).  All this from 32 play pieces and an 64 squared playing surface.  

Successfully employing chesslike complexity to eLearning while still coming from and maintaining position of operant simplicity is an example of a unique and challenging instructional design problem.

Paolo Frere was the critical pedagogue highlighted in the seminar.

The Future: Adding these missing elements of learning theories into instructional design will probably become more available as the learning technology itself becomes more "smart".  

An aritificial intelligence that can learn from the learner what information and tasks to provide and in what sequence etc. would create a more student centred digital learning environment and in this way, better provide for the missing humanist element. Additionally, a more powerful computer would be better capable of managing the complexity of information required to host the gamification and game-based learning solutions that could be used to satisfy a call toward a more critical approach to eLearning.


The ADDIE Model

Phase
Objectives
Tasks
Analysis
Identify and clarify instructional challenges
    Determine learning characteristics of audience
    Establish educational goals and objectives- “current reality”; “desired future outcomes”; What is the gap?
    Identify content
    Identify learning environment and delivery strategies
    Form instructional strategies
    Form assessment strategies
    Formative evaluation
    Determine project constraints
    Establish project timelines
    Draft high level course design
Design
Design instructional strategies including choice of media
    Determine and name individual learning modules
    Identify content and strategies for each unit of instruction
    Draft design document
    Write script and draft storyboard
    Determine media look and feel, graphic design, user-interface/interactivity
Development
Produce learning solutions
    Build course structure
    Build content and material, assignments, pre/post learning and ongoing assessments
    Create prototype
    Upload content
Implementation
Learning solutions put into action
    Test prototype
    Provide course overview and expectations
    Train learners and facilitators on use of product
    Initiate instruction
    Collect early stage feedback (formative evaluation)
Evaluation
Examine course outcomes
    Determine if expected learning outcomes were achieved
    Formative evaluation (present in each stage)
    Summative evaluation (tests for criterion-related referenced items)
    Look for opportunities to improve the course
    Make revisions

References:

Heinich, R. (1970). Technology and the management of instruction (Association for Educational Communication and Technology Monograph No. 4). Washington, DC: Association for Educational Communications and Technology


Merrill, M. D. (1991). Constructivism and instructional design. Educational Technology, May, 45-53.


Online Instructional Design blogs, tools and resources:

1 comment:

  1. thanks for sharing article about "instructional-design-addie-model"

    Telemarketing Companies In India

    ReplyDelete